![]() ![]() The heavily hedgerowed Faymonville Approach map quickly became my favorite for one-on-one comp stomps. There are eight new maps set on the Western front, and I found them all to be well-balanced and varied. This DLC isn't just about the new armies, it's about adding a shot of new energy to the existing CoH2 multiplayer landscape. If the Americans need to destroy a bunker, they'll have to call in armor to do it for them. I longed for a squad of engineers with demolition charges, and their omission feels a bit like an oversight. The US infantry does have one failing, and that is its weakness against buildings. The adaptive mobility of the American forces in general make them kings of the early game, mopping up in the space before defensive lines have been set long enough to be heavily fortified. ![]() A handful of rifle squads charging in with light vehicles for support is not only effective, it feels amazing. The basic rifleman squad can get upgraded weapons and abilities until they are resourceful, mobile, and powerful. I particularly loved diving into the Infantry specialization with the Americans. The Americans, well-equipped but far from home, slug it out against the Germans and their world-famous infrastructure. ![]() These officers are powerful individual units that allow you to field advanced infantry support, anti-tank, and armored units.Together, the two new armies are well-realized looks at the national attitudes and circumstances that inspired them. American players will have to work, however, to recruit the officers needed to run these supply lines. Unlike any other army in CoH2, the American base begins fully formed. If the Germans run on supply chains, the Americans run on star power. In an effort to make the Oberkommando a more vehicle-heavy army, Relic sacrificed some unit individuality. While aircraft can be called in on bombing or strafing runs, they are so rare that I've only seen them once or twice. The SdKfz 251 and 251/17 half-tracks, for example, are essentially the same vehicle twice, except that the mark 17 specializes in attacking aircraft. The West German Army has only three infantry unit types supported by a dozen varieties of vehicles, but I noticed some repetition in the ranks. It includes eight new maps, and includes access to Company of Heroes 2's original multiplayer.Playing as the Oberkommandos is an exercise in heavy, awkward hardware. To play the expandalone itself will set you back £15. Since the video above didn't show actual in-game footage, you might want to hop across and watch some of the previous trailers. Since they did not, I'd say that the Western Front Armies' point of differentiation from every other military game - other than the syntactic weirdness of its name - is that it embraces the same gloomy recognition of the inherent futility of war as the other Company of Heroes games. I thought, for one brief moment of hope, that the two living soldiers were going to lay down their arms in recognition of the monument to suffering that surrounded them. To see this content please enable targeting cookies. The expansion came out yesterday, and perhaps the answer is to be found in the live action launch trailer embedded below. What is it that therefore sets apart this new multiplayer-only standalone expansion, when The Western Front Armies does as its name suggests and replaces cold climes, Russians and Nazis with grass fields, Americans and yes still Nazis? Company of Heroes 2's main point of differentiation was that it took the original game's blend of bombast and squad tactics to the Eastern Front. ![]()
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